sig
type pos = { x : float; y : float; }
module type S =
sig
type t
type vertex
module H :
sig
type key = vertex
type 'a t
val create : int -> 'a t
val clear : 'a t -> unit
val reset : 'a t -> unit
val copy : 'a t -> 'a t
val add : 'a t -> key -> 'a -> unit
val remove : 'a t -> key -> unit
val find : 'a t -> key -> 'a
val find_all : 'a t -> key -> 'a list
val replace : 'a t -> key -> 'a -> unit
val mem : 'a t -> key -> bool
val iter : (key -> 'a -> unit) -> 'a t -> unit
val fold : (key -> 'a -> 'b -> 'b) -> 'a t -> 'b -> 'b
val length : 'a t -> int
val stats : 'a t -> Hashtbl.statistics
end
val layered :
distance:(Tree_layout.S.vertex -> Tree_layout.S.vertex -> float) ->
Tree_layout.S.t ->
Tree_layout.S.vertex -> Tree_layout.pos Tree_layout.S.H.t
val boundaries :
?margins:Tree_layout.pos ->
Tree_layout.pos Tree_layout.S.H.t ->
Tree_layout.pos * Tree_layout.pos
end
module type TREE =
sig
type t
module V : Hashtbl.HashedType
val children : Tree_layout.TREE.t -> V.t -> (V.t -> unit) -> unit
val rev_children : Tree_layout.TREE.t -> V.t -> (V.t -> unit) -> unit
val rightmost_child : Tree_layout.TREE.t -> V.t -> V.t option
val leftmost_child : Tree_layout.TREE.t -> V.t -> V.t option
val is_parent : Tree_layout.TREE.t -> parent:V.t -> child:V.t -> bool
end
module Make :
functor (G : TREE) ->
sig
module H :
sig
type key = G.V.t
type 'a t
val create : int -> 'a t
val clear : 'a t -> unit
val reset : 'a t -> unit
val copy : 'a t -> 'a t
val add : 'a t -> key -> 'a -> unit
val remove : 'a t -> key -> unit
val find : 'a t -> key -> 'a
val find_all : 'a t -> key -> 'a list
val replace : 'a t -> key -> 'a -> unit
val mem : 'a t -> key -> bool
val iter : (key -> 'a -> unit) -> 'a t -> unit
val fold : (key -> 'a -> 'b -> 'b) -> 'a t -> 'b -> 'b
val length : 'a t -> int
val stats : 'a t -> Hashtbl.statistics
end
val layered :
distance:(G.V.t -> G.V.t -> float) -> G.t -> G.V.t -> pos H.t
val boundaries : ?margins:pos -> pos H.t -> pos * pos
end
end